![MeshPhysicalMaterial: clearcoat should not use underlying normal map · Issue #12867 · mrdoob/three.js · GitHub MeshPhysicalMaterial: clearcoat should not use underlying normal map · Issue #12867 · mrdoob/three.js · GitHub](https://user-images.githubusercontent.com/34477536/33886047-93613fd6-df45-11e7-9c71-9899927f5c03.png)
MeshPhysicalMaterial: clearcoat should not use underlying normal map · Issue #12867 · mrdoob/three.js · GitHub
![MeshPhysicalMaterial: clearcoat should not use underlying normal map · Issue #12867 · mrdoob/three.js · GitHub MeshPhysicalMaterial: clearcoat should not use underlying normal map · Issue #12867 · mrdoob/three.js · GitHub](https://user-images.githubusercontent.com/34477536/34761951-27405fa0-f5e6-11e7-94ed-3497c688c8c6.png)
MeshPhysicalMaterial: clearcoat should not use underlying normal map · Issue #12867 · mrdoob/three.js · GitHub
![Principled BSDF - Why is Clearcoat added instead of mixed in? - Cycles Development - Developer Forum Principled BSDF - Why is Clearcoat added instead of mixed in? - Cycles Development - Developer Forum](https://devtalk.blender.org/uploads/default/original/2X/1/108b9388ab8fb2c68c35f09a573aaaec6e4b3948.jpeg)
Principled BSDF - Why is Clearcoat added instead of mixed in? - Cycles Development - Developer Forum
![Potential bug/issue - clearcoat reflecting things it shouldn't - Technical Support - Blender Artists Community Potential bug/issue - clearcoat reflecting things it shouldn't - Technical Support - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/f/e/2/fe2b77ae301bec4ee0d0c39314e66636a969efd6.jpeg)